The undead are marching. Arth's markets are crumbling. All hope is fading. It’s going to take one bone-rattling adventure to fix things.
Son of a Liche is the second book in
WMost Noncombatant Paper Carriers, or NPCs, have been forced out of the major cities, the Shadowkin in the Red Horde are raiding villages throughout the Freedlands, and an undead army is rising in the east. With potential F.O.E.s in every direction, the heroics industry is booming and the businessmen are happy.
When the greatest threat Arth has seen in an age emerges, fueled by dark magic and direct marketing, Andarun's elite focus on their profit margins. When markets start collapsing, political and business leaders start dying, and cities fall only to rise again, it seems as though the gods have abandoned the people of Arth.
Can Gorm Ingerson and his fellow Heroes of Destiny overcome corrupt corporations, crooked politicians, ancient magics, angry Orcs, nefarious artifacts, and the risen dead to change the face of Arth—and how it does business—forever?
“"I can't stress again how fantastic I found this book... All in all, this is probably my favorite read this year... Its that good." — The Bookwyrm Speaks
“Orconomics was already my favorite book and Son of a Liche is 70.82% longer and at least 141.64% more awesome! This book has it all and more.” —Audible Reviewer
“An excellent improvement on the already great first book, Son of a Liche goes much further into developing both the characters and the stories.” —Goodreads Reader
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Some illustrations on this page by Nikolas Hagialas.