Winner for Humor and Finalist for Fantasy in the 10th Annual National Indie Excellence Awards
The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. On Arth, professional heroes are hired to slay fantastic creatures with magic weapons. The beasts’ treasure is hauled back to town and divided among investors.
Since his career as a professional hero ended in failure decades ago, Gorm Ingerson’s life has been a cycle of petty crime, heavy drinking and avoiding the Heroes’ Guild. But when the Dwarf helps a Goblin secure its NPC documents, he quickly finds himself in the clutches of the guild’s enforcers.
Guild justice means certain death for Gorm, but his captors present him with an alternative: to join a party of misfit adventurers on a quest to join a feeble priest with delusions of destiny. But the only clear thing about the work of the mad goddess is its danger: nobody has attempted to fulfill her prophecy and survived.
It will take all of Gorm’s Dwarven resolve to survive political intrigue, fundamentalist lizard men, purse kobolds, healing potion addicts, and worse. Yet even if he succeeds, it may not be enough to protect his party from the dark secret behind their quest.
“A complete joy of a book.”—Josh Mauthe, The Library Police
“A humor-infused love letter to the fantasy genre by way of economics… and it’s a blast to read!”—Christopher Kellen