J. Zachary Pike's

Blog of the Strange and Fantastic

Fiction, Gaming & Writing

Gaming, Video Games

Review: Shadowrun: Dragonfall – Director’s Cut

I backed the Shadowrun Returns Kickstarter a couple of years ago, and I confess that I was a disappointed in the game that arrived back then.  With a linear story on rails, simplistic combat, an etremely limited save game feature, and a general lack of polish, Shadowrun Returns never did the Shadowrun setting justice.  But the team kept working, releasing a better campaign set in Berlin, and then overhauling the Berlin campaign to be a richer, deeper standalone game.  It’s the awkwardly-titled Shadowrun: Dragonfall – Directors Cut, and with it they’ve finally delivered the game I was hoping for.  It was worth the wait.

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