J. Zachary Pike's

Blog of the Strange and Fantastic

Fiction, Gaming & Writing

Arth Lore

Gnow Your Gnomes: Scribkin

It’s hard to define the Gnomes of Arth; they’re said to take as many shapes and sizes as the clouds in the sky.  Gnomish legends say that they once shared a common ancestor, but the great Clans have all become their own sub-races.  Be that as it may, it’s proper to refer to any of them, from a Halfling to a Tinderkin to a Deep Gnome, as a Gnome.

Scribkin, as the Gnomes of Clan Tinkrin are commonly known, are generally thought by most people to be the quintessential Gnomes (a viewpoint wholeheartedly embraced by most Scribkin).  They stand half as tall as most humans, with stocky builds, bulbous noses, and thick, bushy hair.  Industrious and curious, Scribkin make for some of Arth’s most innovative inventors, enchanters, and engineers.

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5 Tips for Creating a Fantasy Language

If you’re writing fantasy or science-fiction, it’s quite possible that one or more unique languages will feature in your story. Creating a new language can be a daunting task, but it doesn’t have to be. Here are five tips I learned and adhered to while creating languages for my own writing.

(Of course, if you’re not writing speculative fiction it’s entirely unlikely that this article will be useful. But I’ll try to keep it fun.)

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