I’m not the best video game reviewer out there. For one, I’m pretty bad at video games compared with a lot of “serious” gamers. I also tend to forget the details of games, instead remembering them in a vague haze of emotion. Dead Space? Very scary. I can’t remember any specific moments apart from the ending, but man, it was terrifying. Stardew Valley? Nostalgic and charming! But don’t ask me what I planted, or even who I married. I forgot.
It should speak volumes for The Legend of Zelda: Breath of the Wild, therefore, that I not only look back on the game in a haze of pure joy, but also that I can remember so many of the specific, minor details that made it such a great game.
For a long time, my ACX project lay dormant while I worked on other things. Then in late 2016, something I didn’t expect happened: producers started reaching out to me.
I didn’t do anything specifically to attract an audiobook producer, but 2016 was a pretty good year for my book. Orconomics won a national award, which prompted enough sales for it to get picked up by Amazon’s recommendation engine. Once that happened, I started selling well enough to sustain a respectable Amazon sales rank, and soon a couple of producers reached out to see if I wanted to create an Audiobook of Orconomics.